Working on monster design for Last Epoch, a successful AA ARPG.
- Designed and documented comprehensive write-ups for complex bosses and enemies.
- Implemented enemy behaviors, abilities, and combat mechanics in Unity, including impactful campaign bosses and minibosses.
- Collaborated closely with Animation, VFX, SFX, and QA disciplines to bring responsive, high-impact enemy encounters to life.
- Built custom designer tools to streamline the enemy creation pipeline (scaffolding, abilities, validation).
- Handled bug tracking, solving, and iterating on gameplay systems.